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Become a Raider

50 pages of guides → 3 rules · 4 moves · 1 checklist. Everything a new Raider needs for the first topside run — the rest comes on its own.

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Just 3 rules

90% OF SURVIVAL

The rest comes on its own. This must not fail.

01

Quieter = alive longer

The whole map hears you sprint. Walk. Listen. The map talks to you.

02

Bring cheap

You will die. A lot. Bring what does not hurt to lose — until you learn the maps.

03

Leave on time

"One more building" = dead with a full backpack. A living backpack > a full grave.

Raid = 4 moves

THE WHOLE GAME IN ONE ROW

Loot is yours only once you extract. Before that — you are just carrying it.

Phase 1

Prep

Cheap loadout + safe pocket ALWAYS full

→
Phase 2

Take

Quietly. By priority. No greed.

→
Phase 3

Extract

Not the closest point — the calmest one. Extracts on the map →

→
Phase 4

Profit

Sell the surplus, KEEP materials

Die? Everything stays topside — except 1 item in the safe pocket. So: never empty.

Do / don't

NO PHILOSOPHY

Tape it to your monitor.

Do

  • ✓
    Quests in order fastest XP + they teach you the map — all 137 by trader →
  • ✓
    Safe pocket always full key / quest item / most valuable small loot
  • ✓
    Craft ammo who crafts — shoots
  • ✓
    Learn 2+ extracts plan B before you need it — interactive Dam map →
  • ✓
    Stop and listen 10 seconds of silence = free radar

Don't

  • ✕
    Don't sprint everywhere the whole map hears you
  • ✕
    Don't bring your best gear fear is cured by cheap runs
  • ✕
    Don't shoot on sight half the lobby does not want a fight — use that
  • ✕
    No "one more building" greed = #1 cause of death
  • ✕
    Don't sell materials you will need them for the base and quests

Who you stomp, who you run from

MACHINES TOPSIDE

One look — one decision. The images are real, from the game.

Tick

Tick

RISK ▪
Stomp

take it down and move on

Wasp

Wasp

RISK ▪
Stomp

target practice

Hornet

Hornet

RISK ▪▪
Caution

shock slows you — keep distance

Surveyor

Surveyor

RISK ▪▪
Caution

calls attention — quietly or not at all

Rocketeer

Rocketeer

RISK ▪▪
Caution

strafe sideways, keep cover

Bastion

Bastion

RISK ▪▪▪
Run*

*doable in a team — never solo

Shredder

Shredder

RISK ▪▪▪
Run

light ammo = NOTHING

Queen

Queen

RISK ▪▪▪▪
Run

watch from afar and learn

light ammoVS ARMORmedium / heavy ammo ✓

Small things that save you

ONLY THE GOLD

Ten things veterans do automatically. Learn them today.

Kill the flashlight at night

A flashlight in the dark = a glowing target on you. Endure the dark instead.

Go high

Machines track poorly upward. Roofs and upper floors buy you time and cover.

Smoke BEFORE extracting

Throw smoke/flash before calling the beacon — hide your position while you extract.

Take out scouts first

ARC patrols in groups. The scout marks you and calls the rest — him first.

After a kill — move

ARC sends reinforcements to the gunfire fast. Do not stay where you shot.

Shield > HP

Shields recharge and forgive mistakes. Worth more than raw HP.

Suppressors pay off

Every shot calls both machines and players. A quiet shot = a longer life.

Drop a decoy

Drop cheap loot to fool a pursuer — then vanish in another direction.

Let others fight it out

Do not chase the first fight. The third party arrives to a done deal — be the third party.

Hit the weak spot

Armored machines have a "core" — aim for it, do not empty mags into armor.

Pick your class

AUGMENT = YOUR CLASS

One per run. Your augment also decides which shield you carry.

Combat

for those looking for a fight
Shield
Inventory
Gadgets
Beginner? This one.

Looting

carry more = progress faster
Shield
Inventory
Gadgets

Tactical

for team players
Shield
Inventory
Gadgets
Playing in a team? Split the roles
Tankheavy shield + close-range weapon — opens fights and takes hits
DPSmid-range rifle + frag grenades — carries the damage
Scoutlight rifle + smoke + mobility — the team's eyes, holds the exit

No squad? On Discord a raid crew comes together in five minutes — just hop in and say hi.

Road to endgame

MAP ORDER

Do not skip steps — every map is a school for the next one.

1

Dam Battlegrounds

you learn EVERYTHING here — stay until you chain extractions · open the interactive map →

Start
2

Buried City

tight corridors — a school of sound

~10h
3

Blue Gate

keys start to matter

Mid
4

The Spaceport

events = big fights

Mid
5

Riven Tides

zone with flying ARC

—
6

Stella Montis

the richest loot, the deadliest lobbies

Lvl 25+
7

Pendola Pass

the newest map, lots of vertical terrain

not known yet

Your grind plan

CHECK AS YOU PLAY

17 tasks. All checked = you are surface-ready. Progress is saved in your browser. Stuck on a step? Nobody here makes a fuss about beginner questions — ask on Discord, someone has surely died in the same spot already.

Progress

0/0 RECRUIT

Hour 0–1

Finish the tutorial
Meet the Speranza traders
Free loadout — learn the difference

Runs 1–5 · Dam

First extraction alive
Learn 2 extraction points (map →)
3 extractions in a row
Safe pocket — always full
Sell surplus, keep materials

Hour 3–6

First quests — Shani (list →)
First workstation
Craft ammo

Hour 6–10

Pick a class (Looting)
First custom run — CHEAP
Spend your skill points
Down a Hornet or a Bastion
First run: Buried City
Unlock the Outpost — accept the quest and bring a camera (the first step is a photo of a farmland house)

Next level

PLAN BEFORE YOU SPEND

You don't have to go alone

THE CREW ALREADY EXISTS

First topside runs are easier with someone who already died in the same spots. No pressure, no sign-up rituals — hop in, ask, we play together.