CRAFTING · WORKSHOP

Crafting & recipes

The complete ARC Raiders crafting guide — how you craft in Speranza, what the workbenches are, where to find materials, how you unlock blueprints and how recycling turns junk into resources for weapon upgrades.

How crafting works

4 STEPS

You craft only in Speranza, between raids — never in the field. Everything you spend or make flows through the stash, so materials must survive extraction to enter your supplies.

Step 01

Gather materials

Loot containers and ARCs, then extract alive. Material you don't carry out of the raid — you don't have.

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Step 02

Learn a blueprint

Advanced recipes need a blueprint. Find it in a container (or from a quest/trials) and extract it to learn it.

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Step 03

Craft at a station

Open the right workbench in the Workshop menu and spend materials from your stash.

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Step 04

Upgrade

Upgrading a station unlocks stronger recipes; weapons climb through tiers I–IV.

If you die in a raid with gear you crafted, you lose it (unless it was insured / a Free Loadout). That's why beginners craft cheap and save expensive materials for runs they're sure to extract.

The workbenches

WORKSHOP · SPERANZA

The Workshop in Speranza holds several crafting stations — each makes its own item type. Every station upgrades (typically up to level 3, the Gunsmith and Research Station up to level 4), and each level unlocks new recipes. Upgrade materials are gathered in raids.

Gunsmith

LVL 4

All firearms and gun parts. This is also where you upgrade weapons to a higher tier. Level 4 requires an Emperor Modulator, 3× Radial Press, 3× Magnetic Accelerator and 4 Outpost rooms.

Guns · pistols · gun parts

Gear Bench

LVL 3

All augments and every shield type — light, medium, heavy.

Augments · shields

Medical Lab

LVL 3

Healing consumables and shield rechargers — bandages, injectors, rechargers.

Healing · shield recharger

Explosives Station

LVL 3

All grenades and mines — from smoke to blaze grenades and traps.

Grenades · mines

Utility Station

LVL 3

Tactical gadgets that raise your survivability — decoys, sensors, deployables.

Tactical gadgets

Refiner

LVL 3

Refines base materials into advanced components needed for pricier recipes and upgrades.

Refined materials

Research Station

LVL 4 · NEW

A new station from Frozen Trail 2.0, unlocked together with the Outpost. Each of the 4 levels requires a matching number of Outpost rooms. Level 4 requires a Frigate Inductor, and a fully upgraded station is the requirement for weapon Amplification.

Research

Scrappy

LVL 5

The recycler — breaks loot and damaged ARC parts down into basic crafting materials.

Recycling

Stash

LVL 12

Storage — no recipes, but each level gives more space for materials and blueprints. It starts at 64 slots, each following level adds 24, and level 12 gives 328 slots (not counting space from Expedition rewards and Nomadic Envoys).

Storage

Workbench

BASE

The base station you start with — simple recipes before you unlock specialized stations.

Start

Outpost — new in 2.0

FROZEN TRAIL

The Outpost is a Raider Den extension that Celeste offers to Raiders who set out to explore Pendola Pass. It sits between the Rust Belt and the mountain range rather than on the map itself. According to Embark, it is the first step to reclaiming parts of the surface.

Unlocking

It unlocks by completing a project (a quest). Accept the quest and bring your camera: the first step, "Research Topside Living Conditions", asks for a photo of a farmland house. Cameras are bought from Shani, crafted at the Workbench or found Topside.

Project · camera

Research Station

Unlocking the Outpost gives you access to the Research Station. It opens higher levels of weapon customization and modding, and a full upgrade unlocks weapon Amplification.

See above

100 furniture Designs

Of the 100 Design items, 4 are exclusive to the Frozen Trail Pass, 1 to the DLC (Retro Sofa), 73 are found Topside and 22 unlock by upgrading the Outpost. They are learned like blueprints, then the furniture is crafted.

Design items · furniture

Outpost modules, their costs and upgrade levels are not known from official sources yet. Everything new in 2.0 is on the Frozen Trail page.

Materials and where to find them

SOURCE: arctracker.io

Every recipe is paid in materials. They split into tiers — from cheap base material to rare advanced components that are either found rarely or refined. Names are from the game itself.

Basic materials

The most common, cheap building blocks — you get them from breaking down almost anything. The foundation of most cheap recipes.

Metal Parts Plastic Parts Rubber Parts Fabric Chemicals

Topside materials

Collected up on the surface (Topside) — usually Uncommon rarity and above. ARC parts, wires, gun parts, processors, sensors. The backbone of mid-tier recipes.

ARC Alloy Wires ARC Powercell Battery Simple Gun Parts Light / Medium / Heavy Gun Parts Processor Sensors ARC Circuitry

Refined materials

Not found raw — you make them at the Refiner from base materials. Required by pricier recipes and upgrades.

Mechanical Components Electrical Components Durable Cloth Crude Explosives Advanced Mechanical / Electrical Components Mod Components

Advanced components

Rare, expensive components for the strongest recipes. Epic rarity — usually from big ARCs or long refining.

Power Rod Magnetic Accelerator

Blueprints — recipes are unlocked

100+ blueprint items

Not every recipe is available from the start. Advanced weapons, gadgets and gear require you to first learn a blueprint — and to have the right workbench at a high enough level.

Where

Find it

Blueprints most often hide in loot containers on the maps; some come from quests and Trials rewards.

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Requirement

Extract it

You must carry the blueprint out of the raid to learn it. Die with it in your backpack — no learning.

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Result

Unlocked for good

Once learned, the recipe stays forever. From then on you only need materials and the right station.

Recycling — making resources

SOURCE: arctracker.io

Any material above Common rarity can be recycled into lower materials (at Scrappy). This turns junk and damaged ARC parts into the base materials you need to craft — you don't have to find everything raw.

Speaker Component Rare
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2× Plastic Parts + 3× Rubber Parts
Acoustic Guitar Legendary
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4× Metal Parts + 6× Wires

Rule of thumb: keep Common material, consider recycling anything above Common when you're short on base material for a cheap craft. The full base of 691 items with value and rarity is on the Items page.

Weapon upgrade paths

GUNSMITH

Most weapons exist in 4 tiers (I → IV). You don't find the IV version — you upgrade yours through the tiers at the Gunsmith, spending gun parts and advanced components. Each tier raises stats and value.

Rattler I→ Rattler II→ Rattler III→ Rattler IV

The same holds for nearly every family — Arpeggio, Kettle, Stitcher, Il Toro, Ferro… The strongest experimental weapons (Dolabra, Jupiter, Equalizer) are Legendary and exist in a single tier only — you don't upgrade those, you hunt them. Weapon descriptions and the new fifth-level Amplification are on the Loadout page.

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